Lighting / VFX Artist Job at Fracture Labs in New York

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Lighting & Vfx ArtistFracture Labs are looking for a Lighting & VFX Artist to join their team and assist with the production of the open-world survival sandbox game, Decimated.This is a freelance position with the flexibility to work when available and when work is available. The ideal candidate should possess proven experience in producing various effects such as smoke, fire, clouds, water, steam, and explosions, and have an eye for detail and a thorough understanding of techniques and technologies relating to physical simulation in computer graphics.Additionally, the candidate should have expert knowledge of UE5, proficiency with Unreal Engine & Blueprints, a proven track record of VFX work using Niagara, UE Volumetric Cloud experience, basic animation skills, photorealistic lighting and texture experience for film production, familiarity with post-processing effects in Unreal Engine, remote work experience, and comfortable working with Jira and Perforce.RequirementsProven experience in producing a variety of effects such as smoke, fire, clouds, water, steam, and explosionsEye for detail and thorough understanding of techniques and technologies relating to physical simulation in computer graphicsExpert knowledge of UE5Proficiency with Unreal Engine & BlueprintsExperience with Unreal Engine's Niagara particle systemUE Volumetric Cloud experiencePhotorealistic lighting experienceFamiliarity with post-processing effects in Unreal EngineComfortable working with Jira and Perforce

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This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

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